Thursday, April 23, 2009

Class: Paladin

PALADIN
The paladin is a hybrid class with the ability to play a variety of different roles — including healingtanking, and DPS. They have auras and blessings that provide useful buffs for other players while withstanding heavy physical damage with plate armor and strong defensive abilities. Paladins are also considered to be holy knights[1] or blood knights.

Races
Alliance
-Dwarf
-Human
-Draenei

Horde
-Blood Elves

Weapons and armour

Human paladin
Human paladin

From the start, paladins can wear clothleather, or mail armor, and can train to wear plate armor at level 40. They may use a shield. They can summon their own Warhorse at level 30. They can quest for an epic Charger at level 60. They can use the following melee weapons:

Paladins cannot dual wield. They also cannot use ranged weapons. In lieu of a ranged weapon slot, paladins receive a Libram (relic)slot. For ranged damage, a paladin has several limited options. Due to cooldowns, these are more useful for pulling than actual damage.

  • With Patch 3.0.8, paladins received 30 yard taunt that does minor holy damage, named Hand of Reckoning. Retribution paladins used to have no way to pull targets from 30 yards before this spell was introduced, with the exception of Exorcism on undead or demon targets.
  • With Patch 3.1.0Exorcism is no longer limited to undead or demon targets.
  • Spending Talent Points in the Holy tree to acquire the spell Holy Shock.
  • Spending talent points in the Protection tree to acquire Avenger's Shield .
  • Using Hammer of Wrath on an enemy with less than 20% of their health left.
  • Using Exorcism on undead or demons.
  • Using Judgement in combination with a seal (see below) allows for a limited range attack. Spending Talent Points in the Holy Tree will greatly improve the range of Judgement.


No comments:

Post a Comment