Weapons, Gear, and Armor
When first created, a mage is only able to wield staves and wands; one can later learn how to use daggers and one-handed swords from weapon masters in Stormwind, Darnassus and the Exodar for the Alliance, Undercity and Silvermoon for the Horde. Wands go in the ranged slot and have the autoshoot ability, and do not require any form of ammunition. A mage can only wear cloth armor.
Magi typically should seek items that have spell power to help maximize damage. Intellect is a major stat that players should attempt to gear for, since mana is required for all spells. Spell hit and Spell crit are useful as players move towards the endgame. Spirit is also useful in endgame raiding, but situationally; typically it's more useful for Arcane magi as it scales with intellect, giving more mana regen per point of spirit the higher the player's intellect is. Combine the unusually high amount of intellectan Arcane mage is likely to have, and the 80% of mana regen an Arcane mage can have (through talents, mage armor and glyphs). This will help greatly in endgame raiding for mana management. A reasonable amount of Stamina is also advised.
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