Friday, April 24, 2009

Class: Mage

MAGE

Image-ArtHumanMage.jpg

The mage is a caster that specializes in burst damage and area of effect spells. His primary role in a group at lower levels is damage dealing and crowd control through the use of Polymorph, temporarily changing humanoidsand beasts into harmless critters. At end-game levels, the role of the mage expands into utility, as many encounters in the game are difficult to finish without CounterspellRemove Curse, and Spellsteal. The mages' utility spells also include conjuring food and drink and the ability to teleport to major cities and open portals for party members. In PvP combat, the mage deals ranged damage while using escape skills to avoid taking damage during combat. His primary stats are intellectstaminaspell powerspell critspell hit rating and spell haste (the order of importance varies with the player's role).

CLASSES
Alliance
-Gnome
-Dwarf
-Draenei

Horde
-Undead 
-Trolls
-Blood Elf


Weapons, Gear, and Armor

When first created, a mage is only able to wield staves and wands; one can later learn how to use daggers and one-handed swords from weapon masters in Stormwind, Darnassus and the Exodar for the Alliance, Undercity and Silvermoon for the Horde. Wands go in the ranged slot and have the autoshoot ability, and do not require any form of ammunition. A mage can only wear cloth armor.

Magi typically should seek items that have spell power to help maximize damage. Intellect is a major stat that players should attempt to gear for, since mana is required for all spells. Spell hit and Spell crit are useful as players move towards the endgame. Spirit is also useful in endgame raiding, but situationally; typically it's more useful for Arcane magi as it scales with intellect, giving more mana regen per point of spirit the higher the player's intellect is. Combine the unusually high amount of intellectan Arcane mage is likely to have, and the 80% of mana regen an Arcane mage can have (through talents, mage armor and glyphs). This will help greatly in endgame raiding for mana management. A reasonable amount of Stamina is also advised.

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