Wednesday, April 22, 2009

Class: Warrior


WARRIOR

Warriors are the premiere melee tanking class in World of Warcraft. Unlike other melee classes, such as the rogue (energy)warrior abilities depend on their rageRage is generated through damage being dealt by (or to) the warrior, and is capped at 100. Warriors also have many abilities that increase rage generated by different means.

Warriors have the ability to select from three combat stancesBattle StanceDefensive Stance, and Berserker Stance. Warriors can wear any type of armor (Plate armor becomes available at level 40), are able to use shields, and can wield any weapon with the exception of wandsidolssigilstotems, and librams.


RACES

Alliance

-Human

-Gnome

-Dwarf

-Night Elf

-Draenei

Horde

-Orcs

-Undead

-Troll

-Tauren


ABILITIES

The warrior has various abilities, which are typically limited to certain stances.

  • In Defensive Stance, the warrior can use abilities such as Revenge and Taunt. These abilities are useful for keeping aggro.
  • In Battle Stance, the warrior can use a balanced array of abilities. Mocking Blow temporarily redirects threat to the Warrior, while Overpower and Retaliation are useful for dealing damage. Some abilities usable in Defensive and Berserker Stances are also usable in Battle Stance.
  • In Berserker Stance, the warrior is focused on maximizing damage potential with abilities such as Berserker Rage and Recklessness.


STANCES

The warrior has different stances for different situations. Which stance to use will also be determined by the warrior's talents.

  • Battle Stance: The standard starting stance for all Warriors. A balance of offensive and defensive abilities. (-20% ThreatGenerated) and as of 3.1 now also increases Armor Penetration by 10%.
  • Defensive Stance: As it suggests, more defensive oriented and fewer offensive damaging moves. Best used when playing in the main tank role (-10% Damage Received, -5% Damage Inflicted, +45% Threat Generated).
  • Berserker Stance: All out attack with little regard to the Warrior's own health. Best used when somebody else is tanking and you need full-on DPS (+3% Crit, +5% Damage Received, -20% threat Generated).

Some warrior abilities are not available based on which stance you are in, so choose wisely! Remember that your rage is reduced to 10 whenever switching stances unless you have Tactical Mastery.

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